Wednesday, April 30, 2014

Get Football Manager 2014 [Online Game Code]


Get Football Manager 2014 [Online Game Code]








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CUSTOMER REVIEW

Review

Im a HUGE fan of this series, Ive been playing it since 99. I have seen how the game has changed throughout the years. There have been editions were the game stayed practically the same; this is one of them. The greatest problem FM has right now, is the lack of real competition. The franchise needs that to progress and become a better game.



PROS

- Better training and tactic tool than its predecessor.

- Better pitch graphics.

- The inclusion of an in-game editor, which can be bought via steam for 5$.

- Better player-manager interaction.



CONS

- Weird gameplay on the pitch, same goals repeated over and over again. Glitches on the way players pass the ball. Most of the shooting ends up being interrupted by a player in between yours and the goal.

- Not many changes from FM13, its basically the same game, just a little fancier. It gets boring after a while to play the same game.

- Few things the fans craved for have been fixed.



Its not a bad game, but I feel it has stuck (like the Fifa franchise). Very few improvements have been added, and for the price, I think you should stick with FM13 and google a save game where they update the transfer movements.



SI you are an amazing company and I'm going to keep buying the games, but as a long time buyer I feel I can ask for a little more work on updates and improvements for the next FM.

Tuesday, April 29, 2014

Get ArmA2: Combined Operations [Download]


Get ArmA2: Combined Operations [Download]








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CUSTOMER REVIEW

Review

Armed Assault, the franchise with a pretty standard love/hate relationship factor. You'll love the free-form, gigantic sandbox that it has to offer, but you'll hate it at the same time for it's (unavoidable) bugs and complications.



Combined Operations is simply a package-deal with the latest "Operation Arrowhead" (Takistan, Zargabad, Desert environments) standalone expansion, as well as the original ARMA II (Chernarus) in the same box. The value is great, as you're basically buying the keys to a massive mil-sim amusement park, free to do whatever you please with not too many constraints. There isn't a good method in describing what kind of game this is if you haven't played it before. If you're used to Call of Duty and similar shooters, then you're in for a surprise if you play this game. It's a lot like the original Operation Flashpoint, except on a much grander scale, with more flexibility. I could spend a couple hours writing up an essay on what this game is, or I could just give a quick rundown on what one should expect.



PROS:

- Flexibility in doing what you want. Create your own missions, scenarios, dynamic environments, etc.

- Striking visuals with the proper hardware. (Proper, as in: Very nice rig, $2,000+) A lot of things going on at once, leads to amazing scenes.

- Community and it's modding counterpart is amazing. First thing one should do after buying this game, is visit [...] or the [...] forums.

- Extremely *massive* environments, with land-air-sea mobility. Jets, tanks, helicopters, armored humvees, the works.



CONS:

- Can be ridiculously complicated for first-time users, even for PC game veterans. Patience is a virtue.

- Quite a system hog, especially when the action is at it's finest.

- Large, open-world, sandbox environment = plenty of bugs that one has to come to accept with such an undertaking.



Overall, this is a game for PC gamer veterans and enthusiasts. This is not something you just jump into all the while expecting a simulation to be handed to you on a silver platter. Time and patience has to be put in to be able to get a great experience. Is that really a problem, or is it more of a quality? When typical gamers spend a large chunk of their lives dying-and-respawning in Call of Duty, with no change in pace and with little rewards... I would say it's a quality with it's own rewards. This is the kind of game you purchase as an investment, one that you will keep coming back to when you feel like trying something different. Making a new scenario, having a tactical battle online with others, etc.

Get Saints Row IV - Reverse Cosplay Pack [Online Game Code]


Get Saints Row IV - Reverse Cosplay Pack [Online Game Code]








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CUSTOMER REVIEW

Review

I hope I can get the base game ons day.

I played it but that was the cracked version from skidrow.

Get Logitech Wireless Gaming Headset G930 with 7.1 Surround Sound


Get Logitech Wireless Gaming Headset G930 with 7.1 Surround Sound








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CUSTOMER REVIEW

Review

Vine Customer Review of Free Product (What's this?) // var cv_mo1YPTSY9EXDK72RollOverImg = new Image(); cv_mo1YPTSY9EXDK72RollOverImg.src = "http://bit.ly/1q3c1Ra"; var cv_mo1YPTSY9EXDK72preplay = document.getElementById('cv_mo1YPTSY9EXDK72preplayImageId'); if (cv_mo1YPTSY9EXDK72preplay) { cv_mo1YPTSY9EXDK72preplay.onmouseover = function() { cv_mo1YPTSY9EXDK72preplay.src = "http://bit.ly/1q3c1Ra"; } cv_mo1YPTSY9EXDK72preplay.onmouseout = function() { cv_mo1YPTSY9EXDK72preplay.src = "http://bit.ly/1fElnzA"; } var node = cv_mo1YPTSY9EXDK72preplay.parentNode; var cv_mo1YPTSY9EXDK72currentClick = node.onclick; node.onclick = function () { var head = document.getElementsByTagName("head"); if (head[0]) { var logTag = document.createElement('script'); logTag.type = "text/javascript"; logTag.src = "/gp/customer-media/du/log.html?ie=UTF8&p=CustomerImage&s=CustomerVideoPlay"; head[0].appendChild(logTag); } if (cv_mo1YPTSY9EXDK72currentClick) { return cv_mo1YPTSY9EXDK72currentClick(); } } } Length:: 4:53 Mins



Here I demonstrate the Logitech G930 and it's usefulness and features with demonstrations of voice morphing capabilities.

Monday, April 28, 2014

Get Microsoft Xbox 360 Wireless Receiver for Windows


Get Microsoft Xbox 360 Wireless Receiver for Windows




Product Description




BRAND NEW. Just out of manufacture packaging.



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CUSTOMER REVIEW

Review

edit: WARNING, they have changed sellers on this item. When I bought mine, the seller was "Gimika". As of this edit (March 15, 2014), the most recent reviews still seem positive, so it's probably still okay. But double check to be sure, especially if it's May 2014 or later.



Original review: There are many many wireless receivers on the market, but many of them require you to do surgery to get the drivers installed, as they do not have the correct (Microsoft) USB IDs for the official drivers to recognize them. You have to either edit the driver files, or force-load them, and the whole process is a big pain in the butt.



This offering does it correctly. You just plug it in, and if you're on Win 7 or later, the drivers automatically install, no hassle. If you're on XP, there's a driver disk included. After it's connected and the drivers have installed themselves, you just press the 'introduction' button on both the receiver and the controller, and wham, it's operational. No fuss, no muss, things just work.



I don't know with certainty that this receiver is actually made by Microsoft. It could still be a fake. But, if so, at least it's a *good* fake, coming with the right USB IDs, and a driver disk that certainly looks genuine.



There's no hassle, the price is reasonable, and the seller seems good. If you're going to buy a wireless receiver, this is probably the one you want.


Get Prototype 2 [Online Game Code]


Get Prototype 2 [Online Game Code]








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CUSTOMER REVIEW

Review

The Good: Entertaining and cohesive story, fun and focused combat, deeper leveling system, looks good



The Bad: Missions are repetitive, too easy in spots



Prototype 2 is a huge improvement over the first game in every way possible. The first game was clumsy, lifeless, and just got boring after a few hours. Prototype 2 is streamlined and even changed the gameplay style to that of a hunter instead of a destroyer. The game is so much fun that I hope people who didn't like the last game will come back, like I did, and enjoy this game. You play as James Heller who gets turned into an Evolved by Alex Mercer. His goal is to shut down Blackwatch and Gentek who are trying to test a biological weapon on the populace. Alex Mercer is now your enemy and you must revenge the death of your wife and daughter.



The story is actually one of the first things that you notice is improved. The first game had a disjointed irritating way of telling the story; it was random and mashed around. The delivery is still the same in which you get tid-bits here and there by consuming key people in the game, but it all makes sense and is actually quite engaging and entertaining. I always wanted to know what happened next, but even side quests have story tid-bits that you will want to hear. The game is open for a third sequel which I hope comes along. Heller is much more likable character than Mercer and is a little more relatable. Alex is a jerk and is selfish, so he plays a better enemy this time around.



The combat is another major improvement because it focuses more one-on-one combat then killing dozens of enemies everywhere. There's a better lock-on system that allows you to track certain enemies and the auto-target it pretty smart. This game has huge enemies that you fight instead of just the smaller infected and military all the time. Brawlers, Goliaths, and Hydras are just a few that you will fight. Since you are a hunter this time around you get hunting sense which allows you to track certain people on missions. A gold ring who go out and you must follow in the direction it pings back. I found this really fun and the stealth is fun as well, but the AI is pretty stupid. You can stealth consume an enemy right in front of someone, but as long as he pings white you can consume him. Consuming also gives you health and Mass in combat.



You can perform two huge devastating attacks called Devastator and Brawler Pack. Devastator is a huge shockwave that will kill almost every enemy in its range, and brawler pack allows you to call brawlers to your side to fight. Of course you can hijack vehicles like tanks and helicopters which is really fun, but you can also tear off their weapons and use them. I just found the more focused combat to be more fun and easier than the crap-tier combat from the first game. Even the weapons you get to use are more fun like the blade, claws, whip, and hammerfist. You will use each one because they are actually fun to use and each have a purpose. There's even a nicely placed dodge button that pops up to avoid attacks which I really liked. The combat is just so streamlined and focused that it feels great even compared to other games.



There's plenty of collectibles and side missions to do which are all fun. These give you perks when completed so the leveling system is much deeper than the last game. Destroying lairs, finding blackboxes, and destroying other defenses can actually be fun because even something as simple as gliding around the city is fun thanks to the improved controls and excellent animations. My only issue is that the game is repetitive because it's the same kind of missions over and over again. Kill these enemies, stealth consume this guy, collect these items etc. Each mission just mixes them up a lot which is fine. By the end of the game you will feel satisfied thanks to the well told story and fun combat.



Overall, Prototype 2 is a huge improvement over the first game. The graphics look great, there' plenty to do, and the story is entertaining and cohesive. I just wish the missions weren't so repetitive. I also found the game too easy in spots, and then too hard in others. Other than that this is a solid game and well worth a purchase.

Saturday, April 26, 2014

Get Europa Universalis IV [Online Game Code]


Get Europa Universalis IV [Online Game Code]








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CUSTOMER REVIEW

Review

EU4 released to good reviews and I've spent more than 200 hours playing over the last two months. If you've never played a prior version, it's tough to sum up in a sentence or two. You play as any country anywhere on earth that existed in 1444, and you can roll the clock forward more than three centuries and play as any country that existed in any of those years (the game still ends in 1820, though). Generally, pick powerful countries when you're new to the game, and weaker ones as you improve.



EU4 improves many areas of play from EU3. Trade is better by leaps and bounds. Navy is integrated into trade and a real necessity. Diplomatic relations are improved by spending Diplomat time, a limited resource. The Monarch Points system is a good way to make you choose between priorities, though when you get stuck with an awful leader for decades, you may learn to hate it. The biggest change is that EU4 nations are no longer as vanilla as EU3, every one has different National Ideas, bonuses you get when you make certain other improvements (these other improvements are the same for any nation). There's a big difference between countries, and it shows when you go up against them, or if you play as them.



All in all, there are many improvements in the look of the game, in the mechanics, and yet the core of the game is the same EU I've been playing for more than a decade. Or it was. The Devs decided that the way people were playing the game when it was released involved too many easy ways of succeeding. They released version 1.2, which added some free stuff and interface improvements, but clamped down on expanding. Now, this is a war game at heart. If you're not expanding, you're not playing (with the exception of Colonial/Trade only powers such as Portugal). The players who are used to conquering the entire world while starting as any small country welcomed the "challenge", most players it just drives crazy. I gave up on the game as more frustration than it was worth.



If you've played EU3, I recommend trying EU4. And I'm glad you're recovered from that coma which kept you from buying the game at release. Just get used to needing to play a stronger nation at the start than you'd expect, and expect the game to bog down after 150-200 years (remember Vicky2 at release, where you could only play 50 years before rebellions shut down the game? same thing only now it's coalitions). Well, it bogs down until they fix it, which might happen.



If you've never played a prior version of Europa Universalis, I say skip this one. Pick up Crusader Kings 2 if you haven't already. There's a game where they were worried more about making the game fun than in punishing success. Watch for EU4 to be on sale for half price or less before taking the chance. Check back in 2014 and see what they've done to it. Right now, for a new player, EU4 is, well, more frustration than it's worth.



NOTE - You're not buying the game from Amazon as much as you are from Steam. You get a Steam "key", which lets you play the game. Steam is only needed to download the game and any updates (upgrades are mandatory at Steam, no playing the release v1.1 for you!). You can play offline.

Get Europa Universalis IV Digital Extreme Edition [Online Game Code]


Get Europa Universalis IV Digital Extreme Edition [Online Game Code]








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CUSTOMER REVIEW

Review

Paradox has a reputation for releasing games with significant defects that are not fixed until later patching, so I wasn't sure if it made sense to start playing EU4 so early after release. However with around 25 hours of gameplay I haven't had to deal with any significant bugs.



The gameplay is at least as balanced as in EU3, probably more balanced. Only the prestige system seemed to me to need noticeably reworking as it was far too easy to keep/maintain high levels of prestige. Congratulations to paradox for releasing a game with dozens of leveling-up systems to have almost all of them working well.



The most noticeable change from EU3 is the technology system. I find the "monarch points" system used significantly improves on the system used in EU3. You can not directly adjust the resources you want to put into them as in EU3, instead you accumulate a certain amount of monarch points a month, determined primarily by the attributes of your monarch (luck) and, to a lesser extent, your advisers.



However executing many decisions also requires use of these common monarch points. Reducing war exhaustion, for example, will slow down technological growth. (Stability is increased through use of monarch points, not through passage of time alone, as in EU3.) Incorporating territories won after war will slow down technological growth, building large numbers of structures in the mid-late game will slow down technological growth. Having too many alliances, or too many generals, can slow down technological growth, and so on.



In EU3 how exactly expansion impaired technology growth required understanding a rather complex and obtuse algorithm that was not readily accessible to players in the game, in EU4 however the relationship is simple, direct, easy to understand. A marked improvement here!



Mercenaries, which were mostly useless in EU3, now are crucial and almost necessary to use extensively. The strength of mercenary units regenerates over time, unlike in EU3, so using a mercenary or partly mercenary army in a war is a viable option.



Manpower recovers much more slowly in EU4 than in EU3, the result being that pointless wars and quagmires are much more costly. A successful war against a weaker enemy can leave you vulnerable 10-20 years after due to the depletion of manpower. Like in EU3, the most important decisions made are usually when and when not to fight in wars.



EU3 did a good job compared to other grand stategy games in presenting significant costs and drawbacks to territorial expansion. More territory is not always better. This emphasis continues in EU4. Like I mentioned earlier, if you expand you will have to delay technological growth. When you conquer a new territory you will have to rebuild all structures, so even a high quality territory will not start pulling its weight until dozens of years after it is obtained. Breaking up a large power territoriality by using the release nations option also bears significant cost.



Some other changes I can think of:



-Taking out loans is now a viable often rational decision, rather than an indicator that you are failing/collapsing.

-Inflation's influence is greatly reduced, compared to EU3 where maintaining proper rates of inflation was crucial to success.

-The combat system,random events, religion, role of navies seems largely preserved from EU3.

-The diplomacy system is largely preserved, but is improved and less gamey, you cannot, for example, keep relations high by continuing to send gifts.

-The trade system is simplified. I'm yet undecided if this improves over EU3, or unnecessarily simplifies.

-Cultural tradition is no longer present, advisers function quite differently.

-Changing government attributes via the "scale" system (free trade vs mercantilism, religious vs innovative etc) has been removed.

-Constables have been removed, income is main factor limiting production of new buildings.

-Manufactures are less powerful, simply doubling trade goods produced and providing no other benefits.

-Primitive nations have huge amounts of gold in their treasuries, so conquering them can bring huge rewards.



*



The problematic and weak points of the game are, I find are all shared with EU3.



The mission card system is useless. Why would I fight a major war to gain 25 diplomatic power? The few options that are viable are overpowered. By building 3 forts, I was able to improve my army tradition 15 points.



Weather is included, but seems to have neglible effect on game mechanics. This opposed to real life, where military campaigning in Western Europe was rare to unheard of in winter months. Also, shouldn't I be seeing snow in the southern hemisphere when it is winter in the north?



The game is quite fun at the beginning when you have little power and are trying to accumulate more of it. The fun is considerably lessened when you become very powerful, and game feels pointless once you become hegemonic. By 1650, playing as Austria, I had twice the income and military strength than anyone else and could do whatever I wanted, so why play on?



If your computer has a slow processor, it will take a very long time indeed to play. My 2013 desktop with a very weak processor makes it such that 7 game years takes about 1 hour. To play fully through the game I have to put it at the center of my activities for more than a week. Of course nothing that game developers can be faulted for, but something for people with old or weak computers to keep in mind.



What good reason is there to be able to access, via the ledger, perfect information on all nations economy and military strength. To have perfect information on all aspects. Since you can know when an enemy is weak, you can easily wait until then and fight and win an easy war. Numerous times I wasn't even considering an attack, until I looked at the ledger and realized I had an easy victory. Wouldn't it make more sense to have this information partially inaccessible and/or sometimes inaccurate, to only be able to access it via action of spies?



The biggest lacking in the game by far though is the AI. Specifically, how the AI handles war. (The AI appears decent though occasionally bizarre in diplomacy and economic management.) Yes, it's understood that it's all but impossible to program AI to handle strategic aspects of war, and also it extremely difficult to program sensible human-like tactical behavior. I understand the difficulty of the problem from a game developers perspective, but that shouldn't be an excuse for downright AI stupidity.



The AI fights all wars in the same way. Once you grasp what this way is you need only to follow a few very basic, very intuitive ideas to be able to win against him. The AI does retreat if it sees that your army is bigger, but you can still usually chase them down with your bigger army and defeat them. "Tactics" is little more than tediously clicking on the correct province as both armies move around. Once war is declared the AI usually will start sieging on of your provinces. Even if you out number them 10-1 AI will send army in to attack you. How hard is it to program AI not to engage if at an overwhelming disadvantage? Or to keep separate armies close to each other so they can help each other if one of them is attacked? If a big power and small power are allied in a war, why not have the small power attach its armies to the larger, instead of wasting their armies in tiny counter attacks?



Naval AI is arguably worse still. I was playing Austria at war with Ottoman Empire. Ottoman empire has one navy 5 times the size of mine, and two small navies. The large navy is blockading Venezia. I take my navy over to Constantinople and destroy both small navies. The large one never breaks off it's siege. (In Hearts of Iron 3, another paradox game, I was able to destroy the entire Japanese Fleet because it wouldn't leave port.)



The place for improvement in the Europa Universalis series is undoubtedly the AI.



In sum though, I was impressed with how solid EU4 was. Compared to EU3 it is undoubtedly an improvement, so if you liked the former you should like this one.

Friday, April 25, 2014

Get AC Adapter Power Wall Home Charger for PSP 1000 2000 3000


Get AC Adapter Power Wall Home Charger for PSP 1000 2000 3000




Product Description




Home AC Power Adaptor. Compatible with PSP 1000 PSP 2000 PSP 3000. Easy to use at home in a hotel on a trip. The innovative travel charger automatically adjusts to all voltages and frequencies. Gives you plenty of reach to access a nearby wall outlet. Input:100V-240V 0.2A 50-60Hz. Output:5V 1500mA.CONTENT1 x AC Adaptor for PSP 1000 2000 3000. 1 x Power cord for PSP 1000 2000 3000.



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CUSTOMER REVIEW

Review

For a replacement, this charger was exactly what I needed. Something that worked, fit in the unit snugly, as well as was priced decently as some are truly expensive. I would recommend in a heartbeat.


Get Microsoft Xbox 360 Controller for Windows


Get Microsoft Xbox 360 Controller for Windows








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CUSTOMER REVIEW

Review

I bought this controller because I needed something that was truely plug and play. It works flawlessly on my Windows 7 Professional 64 bit laptop. I chose the "For Windows" version of the XBOX 360 controller simply because I didn't want to take a chance with other controllers not being recognized or working incorrectly. I don't have an XBOX 360 and wanted this specifically for my Windows computer. It is a perfect match! This controller is recognized immediately by Windows which installs the drivers automatically. If you want you can also go to the Microsoft website and download the latest software/drivers too.



The controller itself works as described with no problems whatsoever. I am using this controller along with another XBOX 360 controller to play multiplayer games on a Nintendo 64 emulator (Project 64) on my PC. Assigning the buttons is easy, but the rumble does not work without installing a plugin (not the controllers fault, just letting you know). I don't mind not having rumble at the moment as it does not affect game play and will install the necessary rumble plugin some day. This controller also works with many other PC games.



I highly recommend a Microsoft controller over a third-party controller! The quality is worth the money. I also recommend going with this USB wired controller over a wireless version so you don't have to bother with batteries or charging. Its simply plug and play and I can't really ask for more than that. Great controller for Windows computers, buy this one!

Buy Xbox Live 3 Month Gold Membership [Online Game Code]


Buy Xbox Live 3 Month Gold Membership [Online Game Code]








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CUSTOMER REVIEW

Review

I decided to purchase one of these when my current subscription expired. It took a matter of minutes, and I was logged back on to my Live account. It was also about $10-12 cheaper than it would've been if I went to my local big box store (not to mention gas and time). Here are the steps that I took:



1. Purchased it on Amazon.com

2. Checked my e-mail to retrieve my Xbox Live Code immediately after purchase.

3. Logged onto my account on xbox.com, and put the Xbox Live Code in. (Or enter the code on the Xbox 360 dashboard.)

4. Turned on my 360 and viola! Instantaneous access.



I plan on purchasing this again when my current subscription is up. It's a total no brainer.

Thursday, April 24, 2014

Buy PlayStation 4 Dualshock 4 Wireless Controller


Buy PlayStation 4 Dualshock 4 Wireless Controller








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CUSTOMER REVIEW

Review

As a long time Microsoft supporter and someone who has never really liked the PS3, I felt it necessary to post this.



I picked up the new DS4 controller last night for the upcoming PS4, and I have to say I am blown away at how much better they made this controller.



Everything about this controller feels better than the old DS3 and prior units. The joysticks are farther apart and actually have resistance for more precise movements.



The grips are elongated and this makes the controller fit much better in my bigger hands.



It is not heavy in the hand, so while using it I forget I am holding it. The movements feel more like second nature rather than thinking about which button to press.



I knew awhile back I was not getting the Xbox One and I had hitched my wagon to the PS4 train. This just makes that decision all the more grand.



This DS4 is the best controller I have used on any system to date. Will it beat the new Xbox One? Not sure, but I would have to say maybe. Even if it didn't I would say it won't matter, Microsoft lost my money this time around.

Tuesday, April 22, 2014

Get Tony Hawk's Pro Skater HD [Download]


Get Tony Hawk's Pro Skater HD [Download]








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CUSTOMER REVIEW

Review

It's an incredibly bare bones PC port. There's no online multiplayer to speak of, it requires tinkering with game files just to change the resolution, and if you don't have a controller to use for your PC then don't even bother playing it. Not to mention there are only 8 levels and you'll have played through them all in about 2 hours. It's a pretty meh PC port and it's clear that the developers didn't really care about porting it over which means you shouldn't care about playing it.

Get Titanfall - PC


Get Titanfall - PC








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CUSTOMER REVIEW

Review

I'll start by saying this is a very very polished game. It looks good, the gameplay is smooth and the balance is superb. For me anyway, the launch has been completely smooth with no server issues or game-breaking bugs.



Weapons: Nothing Earth-shattering here. You have your standard shooter arsenal. Pistols, Shotguns, Machine Guns, Rocket Launchers, etc. Some weapons have cool twists, like the smart pistol. Many people will hear about the smart pistol and immediately roll their eyes. It sounds ridiculously overpowered, a gun that locks on and then doesn't miss. Why would you use anything else?! Well, the developers were careful to keep it balanced. The smart pistol has a short range and takes a while to lock on. So a standard point-and-shoot will be superior in many situations.



Movement: It is very freeing to double-jump around, run along walls, etc. This is a welcome change from other shooters where there are pre-defined ramps and corridors. It wouldn't be easy to camp in this game, because the enemy can come from anywhere. It honestly takes a bit of getting used to. The maps still have the ramps and streets you're accustomed to, so you just slip into the habit of walking around on the ground, which is a decidedly bad idea in this game.



Titans: This is the part that is really different. Mixing mech-based combat with a first person shooter, AND preserving balance. There are three types of titans, basically a fast light one, a heavy tank, and an in-between. As you level up, you can customize abilities to suit your style. You have to be careful, as once your shield is gone, any damage you take is permanent (unlike when you're on foot). I was concerned that they may be something like tanks in battlefield, where the map deploys a certain number of titans and whoever gets there first wins. That's not the case, everybody can summon their titan after a few minute cooldown. They are certainly most effective in packs, and I found myself staying on foot most of the time.



The individual components of this game aren't particularly original. Perfect Dark had a locking pistol back in the day, there have been countless mech games (was always partial to starsiege, but that may reveal my age), parkour was in Mirror's Edge and double jumping has been a scout thing in team fortress 2 for years. However, combining all these things was just executed so well. When on foot, I have no hesitation trying to take out titans by jumping on them (though some abilities will make me more hesitant as people level up). When there's a bunch of enemy titans, I summon mine to bring out the big guns.



Worth noting, however, is the lack of a proper campaign. I know that most people don't care anymore, but I still enjoy a single-player story. Even an atrocious one, like battlefield and CoD are known for, would be welcome. As it is, the game has a multiplayer campaign. So it goes through a story, where the allies and enemies are played by real people. The problem with this, is it makes the story incredibly hard to follow. Single-player campaigns rely on stopping the action at key moments to tell a story. If it's multiplayer, you can't stop the action. There is plot dialog going on while you're fighting, but it's hard to follow because you're distracted. This annoyed me a little, but honestly the game is so strong that I'll forgive the lack of real campaign.



**Update 3/17**

Still loving the game, though I thought it worth mentioning burn cards. They are kind of tedious. Basically, you get cards, which serve as temporary buffs when you use them. They are good for exactly one life, and you can only have 26 in your deck. This means that unless you stay on top of them, your deck will fill and prevent you from getting new ones. I would prefer it if they were implemented more like Mass Effect 3 multiplayer. In that game, you pick a buff for the whole round and you can hold more of them.



Sometimes, someone sneaks up on you and kills you. It happens, but if you just used a burn card, oh well. Your gun may be more powerful, but you never saw that guy and thus never fired. So it would be nice to have a buff for an entire round, which really isn't very long, but at least it guarantees you get a chance to use it.

Get Titanfall [Online Game Code]


Get Titanfall [Online Game Code]








button



CUSTOMER REVIEW

Review

I'll start by saying this is a very very polished game. It looks good, the gameplay is smooth and the balance is superb. For me anyway, the launch has been completely smooth with no server issues or game-breaking bugs.



Weapons: Nothing Earth-shattering here. You have your standard shooter arsenal. Pistols, Shotguns, Machine Guns, Rocket Launchers, etc. Some weapons have cool twists, like the smart pistol. Many people will hear about the smart pistol and immediately roll their eyes. It sounds ridiculously overpowered, a gun that locks on and then doesn't miss. Why would you use anything else?! Well, the developers were careful to keep it balanced. The smart pistol has a short range and takes a while to lock on. So a standard point-and-shoot will be superior in many situations.



Movement: It is very freeing to double-jump around, run along walls, etc. This is a welcome change from other shooters where there are pre-defined ramps and corridors. It wouldn't be easy to camp in this game, because the enemy can come from anywhere. It honestly takes a bit of getting used to. The maps still have the ramps and streets you're accustomed to, so you just slip into the habit of walking around on the ground, which is a decidedly bad idea in this game.



Titans: This is the part that is really different. Mixing mech-based combat with a first person shooter, AND preserving balance. There are three types of titans, basically a fast light one, a heavy tank, and an in-between. As you level up, you can customize abilities to suit your style. You have to be careful, as once your shield is gone, any damage you take is permanent (unlike when you're on foot). I was concerned that they may be something like tanks in battlefield, where the map deploys a certain number of titans and whoever gets there first wins. That's not the case, everybody can summon their titan after a few minute cooldown. They are certainly most effective in packs, and I found myself staying on foot most of the time.



The individual components of this game aren't particularly original. Perfect Dark had a locking pistol back in the day, there have been countless mech games (was always partial to starsiege, but that may reveal my age), parkour was in Mirror's Edge and double jumping has been a scout thing in team fortress 2 for years. However, combining all these things was just executed so well. When on foot, I have no hesitation trying to take out titans by jumping on them (though some abilities will make me more hesitant as people level up). When there's a bunch of enemy titans, I summon mine to bring out the big guns.



Worth noting, however, is the lack of a proper campaign. I know that most people don't care anymore, but I still enjoy a single-player story. Even an atrocious one, like battlefield and CoD are known for, would be welcome. As it is, the game has a multiplayer campaign. So it goes through a story, where the allies and enemies are played by real people. The problem with this, is it makes the story incredibly hard to follow. Single-player campaigns rely on stopping the action at key moments to tell a story. If it's multiplayer, you can't stop the action. There is plot dialog going on while you're fighting, but it's hard to follow because you're distracted. This annoyed me a little, but honestly the game is so strong that I'll forgive the lack of real campaign.



**Update 3/17**

Still loving the game, though I thought it worth mentioning burn cards. They are kind of tedious. Basically, you get cards, which serve as temporary buffs when you use them. They are good for exactly one life, and you can only have 26 in your deck. This means that unless you stay on top of them, your deck will fill and prevent you from getting new ones. I would prefer it if they were implemented more like Mass Effect 3 multiplayer. In that game, you pick a buff for the whole round and you can hold more of them.



Sometimes, someone sneaks up on you and kills you. It happens, but if you just used a burn card, oh well. Your gun may be more powerful, but you never saw that guy and thus never fired. So it would be nice to have a buff for an entire round, which really isn't very long, but at least it guarantees you get a chance to use it.

Monday, April 21, 2014

Buy PlayStation 4 Dualshock 4 Wireless Controller


Buy PlayStation 4 Dualshock 4 Wireless Controller








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CUSTOMER REVIEW

Review

As a long time Microsoft supporter and someone who has never really liked the PS3, I felt it necessary to post this.



I picked up the new DS4 controller last night for the upcoming PS4, and I have to say I am blown away at how much better they made this controller.



Everything about this controller feels better than the old DS3 and prior units. The joysticks are farther apart and actually have resistance for more precise movements.



The grips are elongated and this makes the controller fit much better in my bigger hands.



It is not heavy in the hand, so while using it I forget I am holding it. The movements feel more like second nature rather than thinking about which button to press.



I knew awhile back I was not getting the Xbox One and I had hitched my wagon to the PS4 train. This just makes that decision all the more grand.



This DS4 is the best controller I have used on any system to date. Will it beat the new Xbox One? Not sure, but I would have to say maybe. Even if it didn't I would say it won't matter, Microsoft lost my money this time around.

Sunday, April 20, 2014

Get DISNEY INFINITY Play Set Pack - Cars


Get DISNEY INFINITY Play Set Pack - Cars








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CUSTOMER REVIEW

Review

First of all - excellent game, has kept the kiddos busy and they really love it...



Enter the parental confusion...play sets, toy box. figurines oh my

Playsets: necessary to enter story mode where you are playing in the figurines world ie: you need that little crystal-looking statue to get there and it is not included with individual figurines

Toybox: alternate mode of playing where you can create things...different figurines have different playing options there.

Figurines: sold as individual pieces or in pairs (Frozen sisters), these complement characters you already own in Story mode and can enter their worlds. (Remember only people from that world can enter their world - no cross world visiting) OR you can use them independently in Toy box mode and everybody can play together depending on your gaming system.



to date the Playsets available that I have found are:

. the starter pack with the worlds of : Monster University, Metropolis (The Incredibles) and The Carribean (from Pirates)

the Cars world

the Toy Story world

the Lone Ranger world



There are many figurines available that I have not found have their corresponding world available yet (12/2013) I am hoping that Disney will make these worlds available soon and that I won't have to repeat purchasing figurines to get that precious little crystal world holding device (cause I won't) :)



So buyer, beware - read your packaging carefully - know what you have, where you can go and what you're expecting to be able to do with it. ie: if you have wii - remember only 1 can play in world mode at a time and only 2 can play in toy box mode at a time. etc... know what your gaming system allows :)